|User||Wonder-Red, other hand-users|
|Unite Gauge usage|
|Function||Attacking, environment manipulation, fire immunity|
Unite Hand is a Unite Morph in the shape of a large hand, primarily used by Wonder-Red. The morph is created by drawing a circle with the Wonder-Liner and pressing A; incomplete circles can count, but there is the possibility of confusion with a square or spiral if those shapes have been unlocked. As an attack, it punches enemies for above-average damage in a four-hit combo, though it lacks in range somewhat. It has no particular advantages or disadvantages when it comes to effectiveness versus certain enemies.
Holding a Unite Hand renders the user immune to fire attacks; the hand will absorb the attack and be set alight, with subsequent attacks capable of setting enemies on fire for extra damage. A flaming Unite Hand also shoots fireballs when swung that bounce along the ground and can set even armoured enemies on fire. Should the combo counter reach 2.50x or higher, any Unite Hand formed will naturally be flaming. Fire will be lost if the morph is dissolved or the user enters water.
Unite Hand is necessary to interact with parts of the environment, such as turning gears, pulling levers, or setting torches on fire.
|Combo hit 1||A right-to-left punch.||+0.04x|
|Combo hit 2||A left-to-right punch.||+0.04x|
|Combo hit 3||An uppercut.||+0.04x|
|Combo hit 4||A straight punch.||+0.04x|
|Wonderful Stinger||A straight punch that covers a decent amount of ground.||50+||+0.04x|
|Wonderful Rising||A spinning uppercut that lifts the enemy into the air.||50+||+0.04x|
|Wonderful Cyclone||A spinning punch.||50+||+0.04x|