|User||Wonder-Green, other gun-users|
|Unite Gauge usage|
|Function||Long-range attacking, projectile pickup/firing|
Unite Gun is a Unite Morph in the shape of a large gun, primarily used by Wonder-Green. The morph is created by drawing an angled line with the Wonder-Liner and pressing A; arcs can count if less than half of a circle, and if another shape is available it must be drawn in a single motion. As an attack, it fires Wonderful Ones as bullets to damage enemies; enemies are damaged even if they are blocking, while if they aren't the Wonderful Ones fired latch on as a Climb Attack.
Unite Gun is capable of picking up certain objects, such as idle cannonballs or defeated Dough-Goos. Picked up objects can then be fired.
Unite Gun is necessary to interact with parts of the environment, specifically the shooting of bullseye targets.
|Normal attack||Fires a single bullet.||+0.10x|
|Wonderful Stinger||Fires several bullets on full auto. Shoots faster by mashing A.|
|Wonderful Rising||A spin move that lifts the enemy into the air and then juggles them with several shots, which can be fired faster with A.|
|Wonderful Cyclone||A spin move that fires six bullets in various directions. Used by Gun assists.|
Unlike all other Unite Morphs, each level of Unite Gun has a unique shape.
- Level 1 is a standard handgun. It is the only form used for the Stinger, Rising, and Cyclone.
- Level 2 is a Super Scope.
- Level 3 is a hwacha-like device that fires several bullets at once.
- Level 4 is a tank that takes extremely long to fire.
- Level 5 is simply a larger Super Scope.
Also unlike other morphs, levels 3 and 4 of Unite Gun must be unlocked by levelling up Gun users. Upon reaching an unknown total level, level 3 is unlocked as Unite Launcher, and levelling up all Gun users to max unlocks level 4 as Unite Cannon.
As a final oddity, levels 3 and 4 of Unite Gun cannot be selected by drawing a larger Wonder-Liner shape, but instead a different shape altogether: a square. The size of the square controls whether level 3 or 4 is used (should both be unlocked), in the same way the size of an angled line determines level 1 or 2.
|Level||Members (gun)||Members (per shot)||Damage|